![]() While a decade ago, only 4% of desktop games on Steam had a loot box mechanism, nowadays a majority of the mobile games and a significant portion of the desktop games have such mechanism. Microtransactions and loot boxes have become more and more popular as a business model in the game industry. The following regions are covered in the article: Belgium, the Netherlands and the rest of Europe, the UK, the USA, Japan and China. ![]() The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes. Innovative and creative multi-billion euro industry but what are the legal risks and are they gambling?
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